Coding, Robotics & Technology

At OLP, we incorporate a STEAM approach into our core curriculum and we believe that using technology is important to facilitate students' learning and critical thinking to further levels. Although coding isn't mandatory in the Quebec Education Program, we strongly believe these are skills required in order for students to be successful in a technology-based society. To ensure these tools help strengthen students' skills across the curriculum, we have access to a variety of technological tools.

Technological Advantages:

  • All classrooms have a SmartBoard
  • We have 13 different types of robots, which are used as teaching tools in all classes.
  • Our Cycle 3 classes have a 1-to-1 ratio for laptops and Chromebooks.
  • We have a 2-to-1 ratio of laptops and Chromebooks for Cycles 1 & 2.
  • Our Kindergarten classes each have their own computer center, which the students use on a regular basis.
  • We currently have a class-set of iPads, which are shared among all the classes.
  • In Cycle 3, students are encouraged to bring their own devices to enhance their learning.
  • Students in Cycles 2 and 3 use Computer Assisted Design software (CAD) to create and develop items to enhance their learning, which is then materialized with the use of a 3D printer.

Students in Kindergarten to grade 3:

  • Develop beginner coding skills through the use of iPads, Legos WeDo and robots.
  • Program robots to navigate through mazes they have created.
  • Use robots to enrich their learning during class activities.
  • Use of Augmented Reality to further study science topics.

Students in grades 4-6:

  • Program their own educational video games.
  • Regularly use robots to solve mathematical & scientific problems.
  • Use virtual field trips to deepen their understanding & immerse themselves in their learning.
  • Create musical compositions, which are coded into a robot and then performed.
  • Use of robots and coding to create original musical pieces.